“Many years ago, it was AI. Now, it’s metaverse,” he says. “From the government’s perspective, […] as long as you don’t have a coin itself, they’re willing to support a lot of these new technologies” — Doo Wan Nam from StableNode
South Korea: The land of the metaverse
If you had to pick the one country that’s most primed to take advantage of the opportunities offered by the metaverse, South Korea would be high on the list.
It’s a technology-obsessed country that eagerly adopts new products, where 98% of people own a smart device and more than 10% of the population own at least some cryptocurrency. Despite being the 13th-largest economy in the world by GDP — and the 27th by population — it’s the fourth-largest gaming market in the world, with its 33 million gamers generating $8.3 billion in revenue for the sector in 2021.
Gaming is already a metaverse-style social activity. The most popular games are either cooperative or competitive, and the country dominates esports, with thousands packing stadiums to watch professional players battle it out.
“For [Australians], our entertainment on a day-to-day basis would be watching TV or watching a movie or whatever,” says Melbourne-based Zerocap analyst Nathan Lenga, who has researched South Korea’s metaverse plans.
“But 50% of people in Korea actually reported that their daily dose of entertainment was gaming. So, it’s really, really immersed and just integrated into their culture,” he says.
The metaverse and South Korea’s Digital New Deal
The South Korean government has an ambitious 58.2 trillion won ($44.6 billion) plan to transform its economy to embrace new technologies, called the “Digital New Deal.” Part of this package includes 223.7 billion won ($171.6 million) earmarked to help South Korea become ranked No. 5 among the most metaverse-adopted countries in the world by 2026 — up from its current place at No. 12. According to the Korea Herald, experts believe the domestic metaverse will be worth 400 trillion won ($306.5 billion) by then.
The money is being handed out as grants to universities and corporations working on metaverse technology and platforms — but they barely need any encouragement, as the country already accounts for almost one out of every five metaverse patent applications filed globally since 2016, second only to the United States. Local tech giants LG Electronics and Samsung lead in the number of filings.
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And the metaverse sector is already well established. A report from the innovation advisory firm Mind the Bridge estimates that as of June 2022, South Korea’s metaverse sector had 109 “scaleups” — a fast-growing business with a profitable product — and up to 300 more metaverse startups. “Their scaleup density ratio is 3-4 times higher than the Silicon Valley and the UK (3% of total), Europe and Israel (2%) ones,” the report says, noting that scaleups had raised $10.6 billion toward building metaverse platforms.
The country’s metaverse plans were developed under the previous government, and current President Yoon Suk-Yeol cited 10 metaverse-related ambitions among his 110 “national tasks.”
Why is South Korea so keen on the sector? Because they see a big opportunity if they can get in early, with the government estimating it could create 1.5 million virtual jobs in the sector in the future. To get the ball rolling, it will train 40,000 students on the metaverse through higher education courses.
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